After last weeks road trip, we are back in full swing. Not much to publicly announce so enjoy the GIFs below.
With the boss game design under wraps, we've started programming in a boss!
Decided to work on one of the many bosses in the game next to have something big in our trailer. Note that these are still bought assets and we may or may not change the model and animations after getting an alpha version of the game ready. Let us know what you think!
We've tested the game with a few people outside the dev team and got some good feedback. We're still sifting through it so not much to right here. Please let us know if you have any feedback!
Pretty much working on the boss. Erick is working on finishing the RobotCreep shown off in last week's post. Jeremy is still working on some financial stuff and writing up a contract for a new dev that we'll be on-boarding this week will have to do some stuff there too.
After getting these things down. We should be nearly done with the base features of the first world. We are internally discussing what our focus next should be, quality and debugging or quantity and new features. Of course we want the final product to have both, but this is more of a question of which should we prioritize and work on next. At the moment the base game play is in place, and while it does provide unique mechanics, I feel like I really want to show the exciting and different ideas we have planned by showing of a plethora of features. As of right now, the game is really short, so working on new features is a must. At the same time, we value quality of the game. We know how the devil is in the details and filling these small gaps with smooth battle transitions, enemy teleportation, particle effects, etc. go a long way. So let's open this up to everyone. Which do you think is more important to tackle first? Note that this isn't which should we do and which we should ignore, we will do both, but we'd like to know your thoughts on what we should prioritize.
That's about it, can't wait to hear from you guys. Peace.
Jeremy - Producer