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Hi guys, I'm working on a VR game called CYCOM Cybernet Combat, and I just released the online multiplayer feature. A common problem for online multiplayer VR games is there's not enough users online to play with. I've been studying successful online multiplayer VR games like Rec Room, Smashbox Arena, and VRChat, and they all have a few things in common.
They all have a lobby where players can spend time hanging out and not necessarily play games the entire time. Players are able to find their friends online in VR fairly easily when friends are trying to play together.
Rec Room has other random things for you to entertain yourself with in the lobby like take video, shoot basketballs, draw, chat with people, and interact with other things.
VR Chat has chatting, changing avatars, mods, and an ever expanding explorable map.
Ultimately, it seems like the underlying solution to getting more online users is give players something entertaining to do while they wait for players, so they stay online and increase the chances of other players finding them. In CYCOM 1v1 online battle mode, I put the first player in our Infinite Mode where they battle AI enemies from our Single Player Story Mode infinitely. When a second player joins, they both get jumped into the 1v1 game. I also have a link to our discord tester community page, so they can find players and schedule matches. I plan to implement a lobby in the upcoming weeks, but hopefully this will make a decent stop-gap until then. From your experiences as VR players and developers, what have you found to be the most successful mechanisms to promote and grow your online multiplayer community? Thanks for the feedback! Jeremy