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11/28/2017

CYCOM #18 Interaction Design Question: Tap Trigger vs Hold Trigger?

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​CYCOM: Cybernet Combat on Steam here!
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Hey everyone, I'm a dev on CYCOM Cybernet Combat, VR game on Steam, and I'd like to see what the community thinks about the difference between tapping trigger to do something vs holding trigger to do something.
We have a gun that shoots when you tap the trigger.
We have other weapons like a beam sword where you have to hold trigger to activate and keep activated. The weapon deactivates when you release the trigger.
What I've found in beta testing with our tester community is 99% of people do not know how to hold the trigger to use the weapon even when it's in the description and after they've learned it in the tutorial and if I'm telling them verbally next to them. They pull the trigger then immediately release, but by that time, the weapon has already deactivated on trigger release.
What's your opinion and experience as players and developers on using Trigger Hold as an interaction design choice?
Join our Tester Community Discord here for test keys, questions, and multiplayer matchmaking! https://discord.gg/CgFtaNb
Here is an example of a new player playing and the issues they had with Hold Trigger weapons like the sword, boomerblade, big bomb, howitzer, and rook. https://www.youtube.com/watch?v=wW-LiOUgvZw
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  • Home
  • CONFERENCE IN VR
    • Conference in VR
    • VR LBE Summit 2020
    • Indie Dev Conference in VR
    • Climate Change Conference in VR
    • VR Investment Conference in VR
    • VR Arcade Conference 2019
    • VR Arcade Conference 2018
    • VR Arcade Conference 2017
    • VR Arcade Conference 2016
    • Code-of-Conduct
    • How To Attend Conference in VR
  • VR Studio
  • Careers
  • CONTACT