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Hey everyone, I'm a dev on CYCOM Cybernet Combat, VR game on Steam, and I'd like to see what the community thinks about the difference between tapping trigger to do something vs holding trigger to do something. We have a gun that shoots when you tap the trigger. We have other weapons like a beam sword where you have to hold trigger to activate and keep activated. The weapon deactivates when you release the trigger. What I've found in beta testing with our tester community is 99% of people do not know how to hold the trigger to use the weapon even when it's in the description and after they've learned it in the tutorial and if I'm telling them verbally next to them. They pull the trigger then immediately release, but by that time, the weapon has already deactivated on trigger release. What's your opinion and experience as players and developers on using Trigger Hold as an interaction design choice? Join our Tester Community Discord here for test keys, questions, and multiplayer matchmaking! https://discord.gg/CgFtaNb Here is an example of a new player playing and the issues they had with Hold Trigger weapons like the sword, boomerblade, big bomb, howitzer, and rook. https://www.youtube.com/watch?v=wW-LiOUgvZw