Hello, Tim here.
For this month, I decided to work on an item interaction based game that would be interesting and a learning experience overall. I decided to focus on the recipes and social interactions. There are certain things that people who work as bartenders pick up on that some passerbys might miss out on.
I'm currently working on the getting the fluid physics to work with the glasses, to recognize what has been added.
The core gameplay aims to be a teaching tool for mixing drinks. As such, a recipe book with as many recipes as possible will be available for the player to experiment with. This will be the next step after getting the collision detection with fluid done.
Thanks for reading!