Hello there, hope all has been well. We've got some things to show you in the following video. They are minor changes but I think they'll help with mobility and the ultimate state a little bit. The next step is to develop the start and pause menu, and maybe make a tutorial island. Eventually this island should be the home you can go to and function as a sort of start menu in a more interactive form, but we'll see if we get that far.
This here is the first ever official post about our game, but here are links for previous gamedev posts that were made on reddit:
Today, we have a video showcasing what we've made so far. It'll also serve as a tutorial for testers of the pre-alpha build which will be available to those who've already requested to test our game. Let us know if you'd like to be in the next batch of testers for this and later builds.
CYCOM: Cybernet Combat - Trailer #1
Don't forget to comment or ask anything your heart so desires.
Welcome back! Today I wanted to show off some of our initial concept art for buster, or as we call it, the LemonBuster.
Image 3. Design #2 Sketch
Image 4. Design #2 Schematic
Image 5. Design #2 Color Test
And that's going to be it for this week. I'll probably do a midweek update explaining the LemonBuster design in more detail but I am behind on some features so I will talk about them later. Thanks for your support! As always comment below any questions or suggestions!