This weekend I'm off on a roadtrip so this dev update should be short, I'll try to get home and get some pictures of our progress, otherwise this will be text heavy with not many pictures. New StuffNot too much. We've squashed a bunch of bugs and we've written out the current design specs of the first set of enemies. In fact one is already almost out of the pipeline! Meet our little SpiderBot (not final name): It uses bread-first search algorithms to find the player and run at him with it. It has low HP but keep spawning unless you destroy its fabrication bay. Community FeedbackDidn't have that many big feedbacks so I'm going to go through a few quickly:
In ProgressRemember that SpiderBot I mentioned in New Stuff above? Well let's just say that the SpiderBot is closely linked to the boss of this first world we're making. So we did the SpiderBot to test and jump forward in progress to the boss. This is not to say that there is only like 4 enemies in the first world just that we feel that showing off a boss would be pretty cool for you guys and the Kickstarter in the works. Next StepsThe big next step is we're trying to make a trailer and Kickstarter video. May need to take a little bit time off development to become a cinematic director...
And that's it! Sorry for the short one this week currently writing this from a car on the road (don't worry, I'm not driving). As always I look forward to hearing back from you guys so please leave any feedback or suggestions you may have. Later! -Francisco
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