Update with the new boss, new player (developer) and feedback! New StuffBOSS UPDATE The boss for the first world is almost done! Here are some GIFs of the moves it has. PHASE I: Dodge and Spawn RobotCreep PHASE II: Dodge, Spawn RobotCreep and Ground Wave Attack PHASE III: Dodge, Spawn RobotCreep, Ground Wave Attack and Meteor Strike A few things to note about the boss:
With the boss out of the way, I'd like to announce a new member to the team! Seth will be helping me and Erick work on the software development side of things. With this the team is now 4 people! So give him a warm welcome. Community FeedbackLast week we asked what we should focus on next, quality or quantity. After some discussion and community feedback we've decided to move forward with prioritizing quality. What does this mean. We're still going to do everything wanted to do, except instead of getting all the features and then working on polish, we'll soon switch gears to polishing and debugging everything we have right now. Which means that after the next two enemies that we have in the pipeline are finished, we won't get any content in the forms of cards and enemies until we have all the details nicely finished. What sort of polish do we mean? Well here's a few:
In Progress Personally I've been working entirely on the boss. Now I'm working on his reactions to taking a lot of damage and general debugging. Here's what the rest of the team is up to:
Next StepsWe're doing a few IRL demos in the coming weeks with people with previous game experience to test and get suggestions. As we mentioned above, we will be switching gears to quality assurance. At the same time, I will be looking into designing the software architecture for designing and building your own deck.
And that's it for this update let us know if there is anything you wanna know of have some feedback. Thanks! - Francisco
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